After weeks of rumors and 'I heard...' regarding technical details and specs of Call of Duty: Ghosts, Infinity Ward has finally given gamers some solid details regarding performance of the game and what that means for each different platform in the coming generation.
For those partaking of the game on their choice of next-gen consoles, you have the following performance numbers to look forward to: Xbox One will manage the game at 720p and upscale to 1080p, while the PS4 will crank out the full 1080p natively. Despite how early things are, this still doesn't give a great confidence boost for those planning to buy an Xbox One at launch, especially if this is a sign of things to come. Especially when you consider the 60 FPS claims for the Xbox One and PS4 are a little misleading; "We optimized each console to hit 60 FPS and the game looks great on both." See how they used the word "hit" and not "capped," "locked,' or "constant"? That's bad news for console gamers. Sure, they game may peak at 60 FPS sometimes, but what will be the average FPS? 40? 30? It's not promising.
For PC gamers, system requirements were also confirmed recently, and were a bit of a surprise on their own. Be prepared to upgrade those rigs:
- OS: Windows 7 64-Bit / Windows 8 64-Bit
- CPU: Intel® Core™ 2 Duo E8200 2.66 GHZ / AMD Phenom™ X3 8750 2.4 GHZ or better
- Memory: 6 GB RAM
- Hard Disk Space: 40 GB
- Video: NVIDIA® GeForce® GTS 450 / ATI® Radeon™ HD 5870 or better
- Sound: DirectX compatible sound card
- DirectX®: DirectX® 11